Bally the Ball [Version 0.2.0]
A downloadable game for Windows
Bally the Ball is a fast-paced, physics-based 2D platformer focused on momentum, precision, and mastering air control.
Play as Bally, a determined little ball racing against the clock! Use tight, responsive controls to bounce, roll, and launch your way through challenging platforming sections.
Alpha Version (v0.2.0) Features:
- A test level showcasing core gameplay mechanics
- A built-in level editor so you can create and experiment with your own custom stages
Screenshots are from version 0.1.0
I’d love to hear your feedback!
Feel free to share your thoughts with me here!
Controls:
- W / A / D – Move
- S – Slow down
- Spacebar – Jump
- Esc – Pause menu
Technical Requirements:
The game runs smoothly on most modern setups. If you have at least a 4GB CPU and a basic graphics card, you should be able to play comfortably.
Saving & Sharing Levels:
Custom levels are stored at: C:\Users\[YourUsername]\AppData\LocalLow\Misterkuul\Bally The Ball
Note: The exact location may vary depending on where your game files are stored—it doesn't have to be on the C: drive.
AI Policy:
There is a whole lot of understandable fuss about LLM AI in art, so here is the AI policy I maintain:
Writing: As someone with dyslexia and English as a second language, I use AI to both check of grammar errors and help formulate sentences.
All lines are written by me and are only checked by AI, and then examen by me to determine if the AI properly corrected my language.
Development: AI is used for assisting me in programming, so here is a table of the exact uses:
Programming is the design of code, and is completely done by me. I, of course, can use external sources, and AI could either influence those sources or could be used as an external source.
Everything I used is either researched and designed by me, or AI has helped me in said research and design.
Coding is the writing of the code that makes the game function. This is again done by me, but AI is used to speed it up by, for example, generating pre-sets I described.
I don’t like letting AI be used without serious scrutiny, since they like to generate overloaded and poorly designed code.
Hopefully, this has given you some transparency on my work, and if you have any questions, you are of course allowed to ask them here or through misterkuulcontact@gmail.com.
Updated | 11 days ago |
Status | Released |
Platforms | Windows |
Author | Misterkuul |
Genre | Platformer |
Tags | 16-bit, 2D, Level Editor, LGBT, LGBTQIA, Neon, Physics, Pixel Art, Retro |
Download
Click download now to get access to the following files:
Development log
- Version 0.2.011 days ago
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